



Cards that are meant to support or work well with AKP become more awkward namely Morphing Jar and both revivals. Some concrete examples: Say you're running 1 CS instead of 1 AKP in standard Goat deck.
#Chaos control goat control deck list full#
The strengths of both decks (Goat and Chaos Control) differ in both Main deck and Side deck and by mixing the two you just get a worse GC / CC build overall (since it does not take the full advantage of either of the two decks). The argument for not playing 1 CS instead of 1 AKP is therefore a coherency argument. This leads to cascading effect: now we want to support the 2 CS's better, followed with finding better ways to support our supporting engines better, etc -> why aren't we playing Chaos Control? The problem with this is fundamental – why are we playing the one Airknight Parshath then? For every reason we play 1 CS over 1 AKP we can also remove the 2nd AKP for 2nd CS. I guess the most simple, straight forward and seemingly logical reason to put Chaos Sorcerer in Goat Control deck is that Chaos Sorcerer is a good stand alone card that can answer opposing Chaos Sorcerers and Aggro decks. I will not address the arguments that were briefly given in support of those choices, but I will just write an overview of why I think these cards should not be included in the Goat Control deck at all. This article is inspired by a recent development of metagame and discussion on – with so many decks not named Goat Control getting refined and seemingly catching up to Goat Control, some players are trying to innovate Goat Control as well – I was once there myself, and it is really fun! Anyway, the discussion was about 1 teched Chaos Sorcerer and Blade Knight was mentioned as well. Tech Choices in Goat Control? Chaos Sorcerer and Blade Knight
